DIGITAL
EXPERIMENTS

A collection of visual studies, interactive prototypes, and code playgrounds. Scroll to explore the void.

Project 3
Game Development

Ludum Ludere

GameDev experiments crossroads

Project 1
Computer Graphics

Hybrid Raytracing in DXR

Experimental renderer created as part of Master's Thesis. Implements hybrid raytracing techniques using DirectX Raytracing for real-time rendering applications.

Project 2
Framework

Entity Component System Engine

C++ library created as part of Bachelor's Thesis. A flexible game engine architecture based on Entity Component System pattern for scalable game development.